Comparison between Gamification and Instructor-Led as User Methods for Effective Cyber Security Awareness Delivery
Abstract
Several cyber security awareness methods have been developed to raise awareness among people in mitigating cyber security threats. The effectiveness of cyber security awareness programs is determined by how the information is presented. As a result, appropriate methods for educating users and raising awareness should be researched. Gamification has recently gained enormous momentum in the academic community. The use of game mechanics has been shown to be effective, but is this what users want? Instructor Led delivery is also a way of educating users on cyber security. This works through a variety of formal presentations, such as seminars and classroom type workshops facilitated by local or external information security specialists. As a result, this study compared gamification to instructor-led cyber security awareness delivery methods, with the results indicating that instructor delivery is more effective in this study. The study’s findings also revealed that users preferred instructor led delivery over game-based delivery.
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